As you unlock items along this branch, you gain access to better autopsy resources and techniques, alchemical equipment, and products. Alchemy is unlocked upon speaking to the old woman in the swamp. The technology tree is sorted by related technology branches.Īnatomy and Alchemy tree deals with autopsies and acquired organs. Those books can also be crafted by zombies on the random text generator. The astrologer sells books and great books, that can be used to instantly gain 25 (standard) or 50 (great) techpoints of one of three colours. Science can be obtained by decomposing paper, notes, chapters, lenses, or books on the study table. What an item provides when studied is seen next to the "Study Not Complete" text when hovering over an item.įaith can be obtained by holding sermons in the church on or from a confessional. Organic materials tend to generate points, inorganic materials (iron, stone, tools) generate points, and mortuary, graveyard, and alchemy items generate points. After an item has been studied it cannot be studied again and you will obtain both technology points as well as possible decomposition products. It can be found beneath the church in the alchemy lab. Once you progress through the main quest to unlock the church and give sermons or upon clearing debris in the tunnels under your home, you unlock the study table. See also: Blue Techpoint Checklist Study table This is time-consuming, but rather cheap way to obtain tech points, especially after you setup working Afterwards it could be recycled into 1×Ī piece of stone. Some players claim that ultimate way to gain them is buying or producing blue techbooks, which add 25 or 50.Ī piece of stone into 5 points by crafting 1× Each time you produce one of these items, you gain 1. The study table is unlocked after the player gets access to the church.Īnother way to gain those points is producing hemp ropes, polished stone bricks, steel parts, conical flasks or advanced conical flasks. Organs are studied to gain as well as gravestones, fences and some alchemical substances. The best early source of them is the study table. Tasks involving the morgue, graveyard, writing and alchemy often generate them but many of these aren't options until later. Blue tech points are often among the hardest to earn in the early game. "Spiritual knowledge of the immaterial world". This means cutting down weeds, gathering wood and farming. Anything involving organic materials generates green points. "Knowledge about the nature of things, and of nature itself". Actions include operating machines in the farm, cutting down trees, and mining stone and coal. Anything involving physical labor generates points. "Hand-crafting skills, and your ability to work with materials". Eating cake or Grape pie gives the player a temporary buff that provide a flat +1 blue points to any research. Essential to progress are the study table in the church basement and the science and faith points that are used to study items. These points are obtained by different actions, as well as items and study of items. The slowing solution can be made from Beeswax, Hops, or Fat.Technology is unlocked by three types of technology points. The player can either brew their own alcohol or buy it from Clotho the Witch. Mix it with water that's easily obtainable from any of the nearby wells. Kill the electric orbs in the Dungeon and take the electric powder they drop. Trade him some honey and he'll sell you oil, rope, and hemp plants. Combine that with grapeseed oil purchased from Dig, the man who lives just outside the eastern outskirts of town. Harvest bones from corpses on the Autopsy table and grind them into a white powder. Some of these ingredients can be purchased but most of them have to be crafted by the main character.Īll of the following combinations make white paint. The Alchemy skill is unlocked the first time the player talks to the Old Witch Clotho in the middle of the Swamp.Ī Tier I Alchemy workstation is required to make white paint, and there are three different recipes the player can use depending on what resources they have at the time.
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